Not much is known about him a person named “Skip” had assumed maintenance of the web site. I know he was in central Wisconsin and then moved to Florida, then who knows. Tim has pretty much fallen off the face of the earth. The scenario editing tools are pretty tough to slog through, but was still powerful at the time, being able to add and edit monsters, items, spells, even races and characters. The interface is cluttered and can be confusing for new people. It runs poorly in Windows, and not much better on the Mac side (not at all in Mac OS X). (So much so that early versions had artwork ripped from TSR and features like character alignment and the actual D&D ability score names.) What set it aside from other RPGs was the open-ended world and the scenario editing tools which let users create and also sell their own scenarios.Īnyway, time has not been good to the game. Realmz is a top-down party-based tactical computer RPG heavily inspired by Dungeons & Dragons and many other RPGs of the time. Welcome everyone to a game called Realmz. Third party created new Official Campaigns, which were sold through the Fantasoft Website.Īll the Registration Codes for them ( except the 4 in red) were posted around the same time the game became free. Vachon) Įvidently, the idea behind them was something similar to the later “ Premium Modules” for NWN. Wrath of the Mind Lords ( 2002, Pierre H. Trouble in the Sword Lands ( 1999, Pierre H. Twin Sands of Time ( 1999, Sean Sayrs) ĩ. Destroy The Necronomicon ( 1995, Tim Phillips) Ħ. Castle in The Clouds ( 1995, Jim Foley) ĥ. Assault On Giant Mountain ( 1995, Tim Phillips) Ĥ. Prelude To Pestilence ( 1995, Sean Sayrs) ģ. City Of Bywater ( developed alongside Realmz by Tim Phillips) Ģ.
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